Dette emnet er erstattet av IN5510 – Deltakende eksperimentell design.



Löwgren, J. & Stolterman, E. Thoughtful Interaction Design: A Design perspective on Information Technology , 2004. Cambridge, Massachutts & London, England: MIT Press. (all chapters)

Winograd, T (ed., 1996) with Bennett, De Young, and Bradley Bringing design to software. ACM Press books, Reading, Mass.: Addison Wesley, ISBN 0-201-85491-0. (3 chapters: introduction + Schön + Kuhn)

Wagner, I., Bratteteig, T. & Stuedahl D. (eds, forthcoming 2009) Exploring Digital Design. Springer Verlag (2 chapters) NB print copy

Greenbaum, J. & Kyng, M. (eds, 1991): Design at Work. Cooperative Design of Computer Systems (pp 1-24). Hillsdale: Lawrence Erlbaum. (2 chapters: Introduction: Situated Design + Epilouge: Design by Doing)


Bardram, J., Bossen, C. et al (2002) Virtual Video Prototyping of Pervasive Healthcare System. DIS2002, London, ACM.

Bratteteig, T. & Stolterman, E. (1997). Design in groups---and all that jazz. In Kyng & Mathiassen (eds) Computers and Design in Context. (ss. 289-316).Cambridge and London: MIT Press.

Brandt, E. (2005) How do Tangible Mock-ups Support Design Collaboration?. Nordic Design Research Conference, ‘In the Making’, The Royal Academy of Fine Arts. Copenhagen, May 29.-31. 2005.

Brandt, E (2006) Designing exploratory design games: a framework for participation in Participatory Design?. Proceedings Participatory Design Conference 2006, Trento, Italy, pp. 57 - 66, ACM Press New York, NY, USA, ISBN:1-59593-460-X

Brown, J.S. & Duguid, P. (1994) Borderline Issues: Social And Material Aspects Of Design .Human-Computer Interaction 9: 3-36

Buchanan, R. (1995): Wicked problems in design thinking. . V. Margolin and R. Buchanan (eds). The idea of design, MIT Press, Cambridge, MA pp 3-20

Buchenau, M & Fulton Suri J (2000) Experience Prototyping, DIS ’00, Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques 2000, New York City, New York, United States August 17 - 19,pp. 424-433.

Carroll, J.M. (1999) Five Reasons for Scenario-Based Design, Proceedings of the 32nd Hawaii International Conference on System Sciences, HICSS 3: 3051

Dindler, C. & Iversen, O.S. (2007) Fictional Inquiry -- design collaboration in a shared narrative space, CoDesign 3 (4): 213-234

Doorst, K. & Cross, N (2001) Creativity in the design process: co-evolution of problem-solution. Design Studies 22: 425-437

Gaver, B.; Dunne T. og Pacenti, E. (1999) Design: Cultural Probes, 1999. interactions (ACM): jan-feb 1999.

Gärtner, J. & Wagner, I. (1996) Mapping Actors and Agenda. Political Frameworks of Systems Design & Participation. The Human-Computer-Interaction Journal, 11 (3): 187-214.

Grudin, J. & J. Pruitt: personas, Participatory Design and Product Development: An Infrastructure for Engagement, 2002. PDC. available from Grudin's home page.

Hornecker, E., Halloran, J., Fitzpatrick, G., Weal, M., Millard, D., Michaelides, D., Cruickshank, D. & De Roure, D. (2006) UbiComp in opportunity spaces: challenges for participatory design. Participatory Design Conference PDC'06: 47-56.

Houde, S., and Hill, C. (1997) What Do Prototypes Prototype?, in Handbook of Human-Computer Interaction (2nd Ed.), M. Helander, T.Ê Landauer, and P. Prabhu (eds.): Elsevier Science B. V:Amsterdam.

Hutchinson, H., Mackay, W et al (2003) Technology probes: Inspiring Design for and with Families. DIS 2003, Ft. Lauerdale, Florida, ACM: 17-24.

Jacucci, G. and Wagner, I (2004) Performative Uses of Space in Mixed Media Environments. In Davenport, E, Turner, S & Turner, P (Eds) Spatiality, Spaces and Technologies, Kluwer Academic Press.

Jacucci, G. and Kuutti, K (2002) Everday Life as a Stage in Creating and Performing Scenarios for Wireless Devices. Personal and Ubiquitous Computing 6: 299-306.

Johansson, M. & J. Messeter: 2005. Digital creativity vol 16 no. 4, pp 231-243. Present-ing the user: constructing the persona.

Kanstrup, A.M. & Christiansen, E. (2006) Selecting and evoking innovators: combining democracy and creativity NordiCHI '06, October 14-18, 2006 Oslo, Norway

Karasti, H. (2003). Can Film Developers Be(come) Technology Developers? Reflections on Gendered Expertise and Participation in System design. In Mörtberg, Elovaara & Lundgren (eds): How do we make a difference: information technology, transnational democracy and gender (pp 1-24). Luleå: Printing Office Luleå University of Technology. Her thesis can be found here

Lee, Y. & Bichard, J (2008) Teen-scape':Designing Participations for the Design Excluded. Proceedings Participatory Design Conference 2008, Indiana University, Bloomington. ACM: 128-137

Patnaik, D. & Becker, R. (1999)Needfinding: The Why and How of Uncovering People's Needs Design Management Journal, 10, 2, (1999), 37-44.

Pruitt, J. & Grudin, J. (2003) Personas: practice and theory. Proceedings of Designing For User Experiences 2003, ACM: 1-15

Sanders, E. B-N., & Stappers, P.J. (2008) Co-creation and the new landscapes of design, CoDesign 4 (1): 5-18

Schön, D. (1988) The Reflective Practitioner, Chapter 3: Design as a Reflective Conversation with the Situation

Suchman, L: Located Accountabilities. In Technology Production, 2002. Scandinavian Journal of Information Systems, 14(2), pp. 91-105.

Visser, W. (2009) Design: one, but in different forms, Design Studies 30: 187-223

Extra readings

Basile, M., Ehrenstrasser, L., Vadouli, S., Wagner, I. & Wagner, M. (undated): Cultural probes as creative input into collaborative urban planning with mixed-reality technologies, see paper "IPCity Cultural probes" in the folder "Undervisningsmateriale"

Bjerknes, G., Ehn, P., og Kyng, M. (red): Computers and Democracy—a Scandinavian Challenge , 1987. Avebury, Aldershot.

Bratteteig, T (2004) Making Change. Dealing with relations between design and use., Dr. Philos dissertation, Department of Informatics, University of Oslo. ISSN 1501-7710, sid. 1-31.

Bødker, K., Kensing, F. & Simonsen, J (2000). Professionel IT-forundersøgelse – grundlaget for bœredygtige IT-anvendelser. Frederiksberg: Samfundslitteratur, ss. 211-221, 245-252, 264-278, 310-315.

Dunne, T and Raby, F (2002) The Placebo Project. DIS 2002, London, UK: 9-12.

Elovaara, P., Igira, F.T. & Mörtberg, C (2006) Whose Participation? Whose Knowledge? - Exploring PD in Tanzania-Zanzibar and Sweden. Participatory Design Conference 2006, Trento, Italy, pp. 105-114, ACM Press New York, NY, USA, ISBN:1-59593-460-X

Fitzgerald, B. Russo, N. L. & Stolterman, E.: Information systems development : methods in action, 2002. London : McGraw-Hill. ISBN: 0-07-709836-6 (hft.).

Gaver, B., Beaver, J. et al (2003) Ambiguity as a Resource for Design, CHi 2003, Ft. Luerdale, Florida, ACM: 223-240.

Karasti, H: Increasing Sensitivity Towards Everyday Work Practice in Systems Design. , 2001. Oulu: Department of Information Processing Science, Oulu University. Doctoral Thesis A 362. Publication in Adobe PDF-format

Keinonen, T.K., Jääskö, V. & Mattelmäki, T.M. (2008): Three-in-One User Study for Focused Collaboration, International Journal of Design 2 (1), pp 1-10

Mattelmäki, T. (2008) Probing for co-exploring, CoDesign 4 (1): 65-78

Mattelmäki, T. & Matthews, B. (2009) Peeling apples: prototyping design experiments as research, Nordes 2009, Oslo 30. August - 1. September 2009

Mørch. A.I. and Engen, B.K. (2008). Integrating E-learning with Performance Support: Workplace Learning as Extension of Work. Proceedings Int’l Conf. E-Learning in the Workplace (ICELW-08), June 12-13, New York, CD-ROM, ISBN 978-0-615-21135-0

Mörtberg, C. & Stuedahl, D. (2005) SILENCES and SENSIBILITIES - increasing participation in IT design

Schuler, D. og Namioka, A. (red) : Participatory Design. Principles and Practices , 1993. Lawrence Erlbaum Ass., Hillsdale, New Jersey.

Ullmer, B and Ishii, H. (2000) Emerging frameworks for tangible user interfaces. IBM Systems j. 39/3&4, 2000:925-931.

Urnes, T., Weltzien, A et al (2002) Pivots and Structured Play: Stimulating Creative User Input in Concept Development. NordiCHI 10/02, Aarhus, DK: 187-195.

Publisert 30. apr. 2009 09:44 - Sist endret 16. nov. 2009 12:00