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the more you read recent environmental anthropology you might get the impression that 

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we've become obsessed with ruins. Here's a few examples there are books about rubble and about 

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Debris and about the ruins of capitalism and about waste Landing is one example are which is a way 

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of discursively creating places that can be ruined and there are 

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many other examples as well so much so that recently some have proclaimed stuff like this that 

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Anthropology seems has become a science of ruins, and another similar trend is this which is writings on 

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the end of nature and this has been especially a popular trope within environmental history it seems 

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like ruins and end times are really fascinating to us right now and 

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so what does it mean to look at something as a ruin according to do Dawdy we seem to have a fascination 

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with ruins and attraction to ruin and we have been occupied with ruins there's this 

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romantic view of ruins that plays a role in modernity itself she argues and the Contemporary 

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anthropology of ruins meanwhile has sought to resist romanticising ruins 

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Our anthropological story of ruins as Dawdy puts it politically dystopic we write about 

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ruins to criticise things to criticise things such as modernity and capitalism and colonialism and for  

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contemporary anthropology it might seem like we seek out ruins because they confirmed to us our 

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theories of modernity and capitalism the ruins of modernity might appear to confirm for us those 

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theorists say that modernity was always just this story that people told themselves 

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the story of progress and need to clear cut dividing lines which glossed over everything 

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that didn't fit. Ruins might point to the end not of nature but of the delusion that we can 

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separate ourselves from nature or it might point to not the end of the world but the end of the 

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delusion of endless progress 

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and we seem to be drawn to ruins now it's like a trainwreck we just can't take our eyes off of 

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we watch the ruins of modernity within the holistic macabre fascination as if to say look we 

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were right all along it's all going to shit 

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so ruins can point to an end of modernity as this vision of the world but there's also a risk in our 

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fascination with ruins it may play right into modernity's  most dominant vision of time and so 

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modernity's ways of thinking about time rest on the idea of a sudden temporal break that 

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modernity is defined by a break in the flow of history and decisive point where pre-modern 

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Turns to modern after which nothing is the same anymore and this by the way is the temporal break 

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that's also reflected in and upheld by the division of labor between different fields like 

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archaeologists who study Antiquity and social and cultural anthropologists in the Contemporary 

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world and most anthropologists and archaeologists Dawdy claims still explicitly or implicitly 

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subscribed to this modern image of time along with the assumption that modernity 

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is qualitatively distinct and different from what came before it. So the fascination with the ruins 

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of modernity might introduce another such sudden temporal break not to the beginning point of 

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modernity or where modernity started this time an endpoint where progress ends so the ruins of modernity 

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might point to the end of modernity but when making that end as sudden temporal break it becomes an 

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endpoint within 

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Modernity's own logic of time 

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ruins then tell a story about time ruins point to the past, the present, and the future at the same 

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time and Dawdy has done research on life in the urban ruins of Hurricane Katrina in New Orleans and 

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she writes the following and the ruins of Katrina like oneself elsewhere simultaneously evoked the 

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past when a structure was once whole and complete the present as a state of decline 

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abandonment or it front to Nature and the future as a stage setting for dystopia or more 

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rarely Utopia. We can say the same thing about ruin landscape and ruin nature they evoke a past 

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when an environment was whole and complete a present of Decline and degradation and the future of 

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dystopia this ruin narrative while it does point to the end of progress and it disturbs

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that notion that we should strive for endless progress it is also and I quote Dawdy  

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fundamentally linear in imagining end times as the terminus of a trajectory it works within 

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modernities linear time and I really I think that a lot of people think about the environment in 

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this way today through this linear imaginary of time they imagined Landscapes to be somewhere on this 

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near timeline that's already set this is like the filter that we see Landscapes through, and the 

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problem is according to Dawdy if we think about ruins in this way we re-inscribe them 

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modernities logic of time it becomes really becomes too linear it seems like yeah there's 

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something within this Landscapes that are predestined it becomes almost eschatological almost 

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millenarian says Dawdy at one point 

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which I take to suggest that when we describe these landscapes as a ruin there might be a 

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risk that we aren't really talking about these Landscapes as much as we are solely using them as a 

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new character to populate this age all Christian tale about end times and new beginnings 

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but there is a different alternative there is a different way to make ruins tell a story about time 

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they don't necessarily need to be re-inscribed modernities linear vision of time. We can look at a 

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ruins in a different way one that avoids linear time when it does not rest on the modernity's 

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assumptions about time, and this is where Dawdy draws inspiration from steampunk and the clock Punk 

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and science fiction and so what

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is steampunk or clock punk I bet some of you know it already and if you Google 

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steampunk you get a lot of this Halloween costumes that are sort of old-timey Gothic looking and you 

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get a lot of like clockwork stuff and industrial looking stuff and mechanical stuff gears 

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and cogs and that sort of stuff and an intricate old time looking Machinery then everything has 

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the same kind of brown color scheme and so this is an aesthetic but it's also a genre of 

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Science Fiction and it might also be seen as kind of a cultural commentary a commentary that is a 

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criticism of modernities cult of newness as Dawdy puts it. So steampunk displays a mixing of the old 

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with the new and in science fiction steampunk refers to works that describe worlds where futuristic

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Technologies mixed with all-time me Aesthetics and Technologies and another word for that is 

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associated with steam punk music is retro-futurism which points to this mixing of the

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old and the new right and so imagine the time machine but it's made with cogs and wheels and 

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Clockwork and stuff and it's typically is 19th century stuff the age of the steam engine and 

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Mixed 

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In with futuristic stuff and clock punk I believe is even older stuff like the age of 

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machinery and mechanisms mixed in with the futuristic technology. You 

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all know this stuff rather and the Netflix show the Umbrella Academy has elements of Steampunk and 

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West World and also the Hunger Games and also some of those 

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Studio Ghibli films like Hal's Moving Castle I'm sure some of you have seen that a

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these are all movies with steampunk elements but for our purposes our 

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academic purposes steampunk or clock punk shows an anti modern folding of time as 

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Dawdy says it's a play with mixture 

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of Futures and pasts it's a way of entangling different points in time in a nonlinear fashion 

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cycling back of the past into the future a future in the guise of the past an imaginary recycling 

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of time so steampunk and clock Punk highlights the possibility the time May function differently than 

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modernity's linear progressive version of time. 

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so what would clock punk anthropology be? well it would be an anthropologist that seeks actively 

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to subvert linear time and to avoid modernities progressive time and it would be as as Dawdy 

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points an anthropology of revolution without the mythical sense of rupture revolution as to 

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revolve rather than to be born again revolution as a cycle something from the past towards the 

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future 

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but what would clock punk environmental Anthropologist look like? Dawdy doesn't  

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say so this is my interpretation and I think there are two things or perhaps one thing with two 

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parts and that one thing is to avoid placing Landscapes on linear Progressive timeline and it would 

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be to look at the Landscapes we study and not imagine them in our minds to be as 

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Somewhere along a line going from pristine and natural to degraded present to completely ruin future 

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and it will be perhaps to see landscapes not as a line as Dawdy points out 

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and there are two parts to how one can go about trying to accomplish this I think and one part is to 

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try and avoid 

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thinking that a landscape or environment had a starting point and to avoid imagining that 

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there must have been some kind of Wilderness Point outside of history and and the second aspect is 

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to try to see try to not see a ruined landscape as an endpoint and I think this second one is far 

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more difficult for us to accept then the first one where we sort of know that environments 

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didn't have 

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starting point but it's it's really difficult I think for us not to think about Landscapes around 

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the world today is approaching some finality as on the way to being destroyed it's very difficult 

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for us not to look at a disappearing Glacier for instance like this in Iceland and not place 

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it on a linear progressive modern timeline that moves toward an end point 

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and you see the plaque here which is from from the funeral for the Glacier in Iceland it does 

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exactly that it places the glacier on this linear timeline it evokes the past when the glacier 

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was whole and complete a present in which is disappearing and an end point this dystopian end 

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point future in which there are no glaciers at all and this is not to say that they're necessarily 

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Wrong in anticipating that glaciers will disappear 

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but to put it too bluntly Perhaps it is modernity's fault that they think about it like they do in 

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this linear way progressing towards an end point. 