AMBIENT: Bodily Entrainment to Audiovisual Rhythms
How do rhythms influence people's bodily behavior?
AMBIENT will study how the sonic and visual “background” of indoor environments, like the sound of a ventilation system or a ticking clock in an office, influence people's bodily behaviour.
About the project
Much focus has been devoted to understanding the “foreground” of human activities: things we say, actions we do, sounds we hear. AMBIENT will study the sonic and visual “background” of indoor environments: the sound of a ventilation system in an office, the footsteps of people in a corridor, or people's fidgeting in a classroom.
The aim of the project is to study how such elements influence people's bodily behaviour, and how people feel about the rhythms in an environment. This will be done by studying how different auditory and visual stimuli combine to create rhythms in various settings.
The hypothesis is that various types of rhythms influence people's bodily behaviour through principles of entrainment, that is, the process by which independent rhythmical systems interact with each other.
The primary objective of AMBIENT is to understand more about bodily entrainment to audiovisual rhythms in both local and telematic environments. This will be studied within the context of everyday workspaces like offices and classrooms.
The primary objective can be broken down into three secondary objectives:
Understand more about the rhythms of in-door environments, and make a theoretical model of such rhythms that can be implemented in software.
- Understand more about how people interact with the rhythms of in-door environments, both when working alone – and together.
- Explore how such rhythms can be captured and (re)created in a different environment using state-of-the-art audiovisual technologies.
The Research Council of Norway, project number 324003
Laczkó, Bálint & Jensenius, Alexander Refsum (2021). Reflections on the Development of the Musical Gestures Toolbox for Python. In Kantan, Prithvi Ravi; Paisa, Razvan & Willemsen, Silvin (Ed.), Proceedings of the Nordic Sound and Music Computing Conference. Aalborg University Copenhagen. Full text in Research Archive Show summary
Jensenius, Alexander Refsum (2021). Open Research as Communication Strategy.
Laczkó, Bálint & Jensenius, Alexander Refsum (2021). Reflections on the Development of the Musical Gestures Toolbox for Python. Show summary