Martin Pleiss

Image of Martin Pleiss
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Username
Visiting address Forskningsv. 3A Harald Schjelderups hus 0373 OSLO
Postal address Postboks 1133 Blindern 0318 OSLO
Other affiliations Faculty of Humanities (Student)

My PhD project investigates modes of rhythmic interaction and engagement with novelty in 'virtual responsive environments’ (think Virtual Realities, media installations, interactive art and playful experiences). There I am looking at temporal structures and emerging patterns of presence, attention and orientation through the lenses of phenomenology of perception, aesthetics and meaning-making in the game studies.

Tags: Phenomenology, Aesthetics, perception, Game Studies

Publications

  • Pleiss, Martin (2012). Warum man mit Flow alleine nicht die Welt rettet. Gamification und Problemräume., I: Mathias Mertens & Anne-Kristin Langner (red.),  flow aus spielen: Optimale Erfahrungen durch Computerspiele.  blumenkamp Verlag.  ISBN 978-3942958073.  6.

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Published Sep. 11, 2019 9:16 AM - Last modified Mar. 11, 2020 9:57 AM