Martin Peter Pleiss

Image of Martin Peter Pleiss
Norwegian version of this page
Mobile phone +46769792812
Username
Visiting address Forskningsv. 3A Harald Schjelderups hus 0373 Oslo
Postal address Postboks 1133 Blindern 0318 Oslo
Other affiliations Faculty of Humanities (Student)

Towards a phenomenology of novelty:
perceiving and engaging with Virtual Reality

In my PhD project, I investigate the perception of novel situations presented in virtual reality artworks. In these extraordinary environments, one engages with a foreign and unexpected world which offers new opportunities for relationship-building. This thesis explores the constitution of such relations – that is, of the mesh between the experiencer’s perception and the virtual world, where subjective attention and intentions encounter materialised rules and (afforded) interactions.

The greater goal is to initiate a phenomenology of the perceptual engagement with novel situations. In order to study such environments, I use ‘experiential art’: artworks which either implicitly or directly offer the opportunity to engage with the unexpected or strange. At its core, this is a phenomenological project embedded in a 4E cognition research context: I analyse participants’ first-hand accounts of their initial moments within these artworks and explore ways to relate these descriptions of experiential content to third-person measurements such as eye tracking and pupillometry. Drawing upon methodologies from the phenomenology of perception, aesthetics and game studies and upholding an exploratory approach, a provisional focus lies on interrogating relational temporal structures and emerging patterns of presence, attention and interaction.

Tags: Phenomenology, Aesthetics, perception, Game Studies, virtual reality, orientation, meaning-making, art

Publications

  • Pleiss, Martin (2012). Warum man mit Flow alleine nicht die Welt rettet. Gamification und Problemräume. In Mertens, Mathias & Langner, Anne-Kristin (Ed.), flow aus spielen: Optimale Erfahrungen durch Computerspiele. blumenkamp Verlag. ISSN 978-3942958073.

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  • Lepczynski, Tanja & Pleiss, Martin (2021). Virtuell Virtuos. #10 Künstliche Intelligenz in der VR-Kunst. [Internet]. Spotify (Podcast).
  • Patricia, Detmering & Pleiss, Martin (2021). Aporia.

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Published Sep. 11, 2019 9:16 AM - Last modified Sep. 3, 2021 2:08 PM